Display Name = "Ancient Temple Ruins B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 30, 21, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 30, 21, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 30, 21, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 5, 26, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 5, 26, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 5, 26, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([708, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1357, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    CallCommonEvent([317])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Is this... apoptosis research data? There's no mistaking it, this is clear evidence that this laboratory studied apoptosis."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Apoptosis?! Then, this facility is also involved with the parallel worlds?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Apoptosis research data?! Then this facility is involved with the parallel worlds as well?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>The apoptosis research data has been mostly erased as well... Only a few parts concerning Hild were left behind."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>However, what remains is largely unambiguous. Brynhildr is undoubtedly an anti-apoptosis battle machine."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Hild is...? Really?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>She uses a holy-dark fusion reactor, and she also has apoptosis body tissue built into her."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>But in the end, this facility discarded her... Or, did they maintain her, but at minimal functionality...?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Hild wasn't discarded... Master said that Hild will definitely wake up."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Your master said that you would wake up to fight those who want to destroy the world. What an eerie coincidence..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>When you started up, you said that you will fight those who would destroy the world. This matches our current conundrum a bit too strongly..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>However, it doesn't seem as if Hild was made purely for combat. If one assumes that that is her main function, she has too many useless subfunctions."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Such advanced emotion processes are unnecessary for combat situations. Furthermore, she has a needless reproductive function."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Hild doesn't understand complicated things..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Also, for some reason, she's stupid. Hild, 87+65 is...?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Umm... 142?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>She's not just slower than me, but also wrong... It's 152."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Correct. Her computing power is even inferior to Luka's. Another example, if you'll permit me. 25x13?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Promestein, you're really rude. ...325."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Hild is bad with multiplication... 15, 2, umm..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Luka, you're unexpectedly fast with calculations. Although, you did run an inn, didn't you?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>...How about 8965x964?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>8642260."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>...Eh? You answered that in under a second!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Hey, wait a second! That's even faster than me!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>You've underestimated Luka, Promestein."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>T-then... how about this? Factor 129878627!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Don't underestimate me. I've learned bookkeeping, and I also studied simple arithmetic."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...101x233x5519, I guess."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>A-again, that fast...? Impossible. To think that Luka possesses such an extraordinary ability..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>No way. To think an idiot like him is so good with calculations..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>When one considers that he has his mother's blood, it's natural that he has an exceptional brain. Since he was barely educated it hasn't blossomed, but..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Hild failed? Then, will Hild be taken apart...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>...Let's get back to the topic at hand. Ultimately, the true objective of Hild's development remains unknown."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>It does seem like she was granted utility in combating apoptosis, but... I don't think that's all there is to it."])
    CallCommonEvent([318])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
